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To make your monster be destroyed when hit by a bullet from your character at the bottom go to your monster object then go to add event collision then go to your bullet object and go to the destroy the instance tab and tick the self box.To make your monster move down to your hero object go top add event then go to create on the list then go to the set the vertical speed tab and set the 0.1 and tick the relative box. To make it change into an explosion go to your collision event and go to change the sprite tab then set the sprite to your explosion sprite. to make the explosion sprite to go away go to add event then go to animation end then go to the destroy the instance tab and set applies to your explosion sprite.
Heres a tip make sure you have the animation end or your explosion will stay on the screen. I had this problem but gangsta helped me.
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very good explanation – your writing is improving!
Comment by Bill Kerr March 26, 2006 @ 4:17 am